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46 hardverapro.hu Last Updated: 3 days

Success 47% of passed verification steps
Warning 30% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 52%
Best Practices Desktop Score 79%
SEO Desktop Score 90%
Progressive Web App Desktop Score 30%
Performance Mobile Score 10%
Best Practices Mobile Score 79%
SEO Mobile Score 87%
Progressive Web App Mobile Score 32%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Title Tag 43 Characters
HARDVERAPRÓ - ITT MEGTALÁLOD, AMIT KERESEL!
Meta Description 180 Characters
A HardverApró adatbázisában friss hardver, mobil, házimozi, hifi, szoftver, játék, konzol, digicam és egyéb apróhirdetéseket, árakat, felhasználói véleményeket találsz, ahogy kell.
Effective URL 33 Characters
https://hardverapro.hu/index.html
Excerpt Page content
HardverApró - Itt megtalálod, amit keresel! PROHARDVER! Mobilarena IT café GAMEPOD.hu LOGOUT.h...
Keywords Cloud Density
előresorolt101 hirdetés100 budapest35 bazár33 windows12 office12 garanciával9 kerület8 számla7 laptopok7
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
előresorolt 101
hirdetés 100
budapest 35
bazár 33
windows 12
office 12
garanciával 9
kerület 8
számla 7
laptopok 7
Google Preview Your look like this in google search result
HARDVERAPRÓ - ITT MEGTALÁLOD, AMIT KERESEL!
https://hardverapro.hu/index---
A HardverApró adatbázisában friss hardver, mobil, házimozi, hifi, szoftver, játék, konzol, digicam és egyéb apróhirdetéseket, árakat, felhasználói vél
Robots.txt File No Found
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~165.54 KB
Code Size: ~134.72 KB
Text Size: ~30.82 KB Ratio: 18.62%

Social Data

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Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Avoid enormous network payloads Total size was 5,621 KiB
Large network payloads cost users real money and are highly correlated with long load times
Remove unused JavaScript Potential savings of 534 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Largest Contentful Paint 2.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Time to Interactive 3.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Keep request counts low and transfer sizes small 211 requests • 5,621 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
User Timing marks and measures 2 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Serve images in next-gen formats Potential savings of 2,615 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Remove unused CSS Potential savings of 90 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Efficiently encode images Potential savings of 288 KiB
Optimized images load faster and consume less cellular data
Minify JavaScript Potential savings of 2 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Initial server response time was short Root document took 190 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize third-party usage Third-party code blocked the main thread for 60 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources Potential savings of 2,190 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Total Blocking Time 380 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid serving legacy JavaScript to modern browsers Potential savings of 0 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Max Potential First Input Delay 260 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid long main-thread tasks 8 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First Meaningful Paint 2.3 s
First Meaningful Paint measures when the primary content of a page is visible
Serve static assets with an efficient cache policy 161 resources found
A long cache lifetime can speed up repeat visits to your page
Properly size images Potential savings of 210 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
First Contentful Paint 2.1 s
First Contentful Paint marks the time at which the first text or image is painted
Minimize main-thread work 2.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid chaining critical requests 29 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,100 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Cumulative Layout Shift 0.011
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 16.2 s
A fast page load over a cellular network ensures a good mobile user experience
First CPU Idle 2.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).

Mobile

Mobile Screenshot
Avoid enormous network payloads Total size was 5,595 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Avoid serving legacy JavaScript to modern browsers Potential savings of 0 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Estimated Input Latency 580 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 2,639 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Eliminate render-blocking resources Potential savings of 7,620 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Cumulative Layout Shift 0.005
Cumulative Layout Shift measures the movement of visible elements within the viewport
Properly size images Potential savings of 56 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Remove unused JavaScript Potential savings of 534 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Contentful Paint 7.9 s
First Contentful Paint marks the time at which the first text or image is painted
Keep request counts low and transfer sizes small 208 requests • 5,595 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
User Timing marks and measures 2 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Max Potential First Input Delay 1,210 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Page load is not fast enough on mobile networks Interactive at 16.2 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint 10.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First CPU Idle 14.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Speed Index 7.9 s
Speed Index shows how quickly the contents of a page are visibly populated
Serve static assets with an efficient cache policy 159 resources found
A long cache lifetime can speed up repeat visits to your page
Reduce the impact of third-party code Third-party code blocked the main thread for 670 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Minify JavaScript Potential savings of 2 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
First Contentful Paint (3G) 16844 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Time to Interactive 16.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid chaining critical requests 29 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Reduce JavaScript execution time 4.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Total Blocking Time 2,830 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Efficiently encode images Potential savings of 330 KiB
Optimized images load faster and consume less cellular data
Document uses legible font sizes 98.84% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Initial server response time was short Root document took 160 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize main-thread work 8.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
First Meaningful Paint 10.2 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused CSS Potential savings of 90 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Avoid an excessive DOM size 2,095 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Tap targets are not sized appropriately 46% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

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Domain Available

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Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200 
date: Wed, 13 Jan 2021 02:30:11 GMT
server: Apache
expires: 0
pragma: no-cache
cache-control: private
content-type: text/html; charset=utf-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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